Post by SSaiYen on Sept 4, 2020 20:13:23 GMT
Diviners, as the word implies, are seers; we are able to Divine (foretell) one's future which can aid you in your daily lives within our lands. We as diviners are a family all sharing a common interest, divination. Diviners are also known as "Mages of time" who come from three different time eras. Gwa-gu (The Past), Mi-rae (The Future), and Hyun-jae (The Present).
You will find much mystery from our diviners from the different time eras, this has added a diversity to our path offering new styles of role play. We are a family of role players, trying to motivate others in our community to get more involved with role play. Diviners are honest and trustworthy players you can depend on.
We have revised our pk rule: diviners can now pk in the Sire Pits, the Sire pits is an area where players can pk and if someone does not want to participate in pk they can leave.
While in the Vale, our PK rule is a bit different, we allow pk in the Vale but it must be with the consent of the player a diviner is sparing with. Also, a diviner can aid a friend by healing and diviners can defend themselves when attacked.
We have three alignments, Light, Gray and Dark; Light Diviners try to be clear and helpful, for the generous soul. Grey Diviners enjoy being mysterious and elusive. Dark Diviners may be sullen or difficult to work with, temperamental. (Not Evi).
If you think the diviner path is for you I suggest you get a copy of the Divine Chronicles from Sheng located in the Tao Te Ching room in Kugnae. (126/169) here you will learn more about our path.
Sarina Diviner Elder
Oracle of Light
Seer of Mi-rae
You will find much mystery from our diviners from the different time eras, this has added a diversity to our path offering new styles of role play. We are a family of role players, trying to motivate others in our community to get more involved with role play. Diviners are honest and trustworthy players you can depend on.
We have revised our pk rule: diviners can now pk in the Sire Pits, the Sire pits is an area where players can pk and if someone does not want to participate in pk they can leave.
While in the Vale, our PK rule is a bit different, we allow pk in the Vale but it must be with the consent of the player a diviner is sparing with. Also, a diviner can aid a friend by healing and diviners can defend themselves when attacked.
We have three alignments, Light, Gray and Dark; Light Diviners try to be clear and helpful, for the generous soul. Grey Diviners enjoy being mysterious and elusive. Dark Diviners may be sullen or difficult to work with, temperamental. (Not Evi).
If you think the diviner path is for you I suggest you get a copy of the Divine Chronicles from Sheng located in the Tao Te Ching room in Kugnae. (126/169) here you will learn more about our path.
Sarina Diviner Elder
Oracle of Light
Seer of Mi-rae